Projects I Developed


Ariva Wonderland
I developed Ariva Wonderland, a metaverse that supports multiple platforms, including Windows, Mac, VR, Android, and Apple devices. This immersive digital world offers a seamless experience across various devices.




Tactic XR
I developed a VR simulation to train and visualize Einstein’s discoveries. Using immersive physics-based environments, the simulation allows users to experience concepts like relativity and time dilation firsthand. By interacting with these theories in a virtual space, learners can grasp Einstein’s groundbreaking ideas in an engaging and intuitive way.


Virtual Reality Education
I developed a VR simulation to train and visualize Einstein’s discoveries. Using immersive physics-based environments, the simulation allows users to experience concepts like relativity and time dilation firsthand. By interacting with these theories in a virtual space, learners can grasp Einstein’s groundbreaking ideas in an engaging and intuitive way.




Rogue Protocol is a roguelite game, and I developed the AI for all enemy characters. The game also includes boss AIs that are still in development and not yet visible in the video. The project is currently under active development.
Rogue Protocol
UAV Demo is a training simulation designed for visualizing, disassembling, and examining unmanned aerial vehicles (UAVs). I developed the screw removal and assembly mechanics, as well as the entire flight control system. All animations were created using Unity's Animation Tool. This project was completed within a tight 48-hour deadline.
UAV DEMO - VolareVers & Aeros


Mazars Denge - Covid-19 Training Game
I developed a VR simulation for COVID-19 protection training, allowing users to learn and practice safety measures in an interactive and immersive environment. The simulation aimed to enhance awareness and preparedness through realistic scenarios.


Stack - Runner & Building
I developed a Building Stack and Runner Stack game to challenge my hypercasual game development skills. You can find the source code on my GitHub profile.


VR Drone - TDL
I developed a VR drone flight simulation for Tech Drone League, allowing users to experience realistic drone control in an immersive environment. The simulation focused on training, providing a hands-on approach to mastering drone navigation with precision and realism.
Mazars - International Meeting Training
I developed a VR simulation for international meeting training, enabling users to practice communication, etiquette, and cultural awareness in an immersive environment. The simulation aimed to enhance global collaboration skills through realistic scenarios.


All Mega - Día de los Muertos
I developed an entertainment-focused cemetery-themed game for the Día de los Muertos (Day of the Dead) event. The game offers a festive and immersive experience, celebrating the cultural significance of the holiday in a fun and engaging way.


Educational AR Cards
A mobile application was developed that allows users to scan cards with their phones and display 3D objects using AR technology.


VR Horror - My First VR Game
The first VR game I developed is a simple yet thrilling entertainment experience set in a graveyard, where players embark on a quest to find Einstein's tomb while being hunted by witches. Armed with swords, players must fight back and survive the supernatural threats lurking in the shadows.
VR Flight - WATSONS
I developed a flight simulation for Watsons, designed for event days, where players can fly and collect products in an engaging and interactive experience.

