Ariva Wonderland

I developed an advanced multiplayer system for PC VR, enhancing the immersive experience with smooth online connectivity and interactive features.

I developed a multiplayer system for a car racing game, integrating the Realistic Car Controller asset for seamless multiplayer compatibility. The game features a fully implemented scoreboard and reward system, enhancing competition among players. Additionally, I designed and implemented the core racing mechanics to ensure an immersive and dynamic experience with smooth online connectivity and competitive interaction.

I developed an immersive safari experience, bringing over 100 AI-driven animals to life in a synchronized multiplayer environment. Each creature was individually programmed with unique artificial intelligence, and the "Malbers Animals" asset was implemented and adapted for multiplayer compatibility. The wildlife ecosystem was structured based on the trophic cascade principle, categorizing animals into hunter and prey roles according to a balanced hierarchy. Advanced optimization techniques ensured smooth performance and seamless interaction, creating a dynamic and realistic wildlife simulation for players to explore.

I upgraded the graphics, implemented a dance system, and optimized performance, ensuring a visually enhanced experience, smooth animations, and improved efficiency across all platforms.

I developed a 360-degree hotel visualization system that allows users to explore hotels through immersive, interactive views. The goal was to enhance the booking experience by enabling potential guests to virtually tour hotel spaces and better understand the layout and ambiance before making a reservation.

A land customization system was developed, allowing players to modify and personalize their environments. An update system was implemented to seamlessly share changes with all players. For externally added assets, a bundle system was used to ensure efficient integration. Additionally, the designed landscapes were integrated with MetaMask, enabling blockchain-based interactions.

Physics-based amusement park simulations were developed, including bowling, tennis, table tennis, and archery, all fully functional in VR.

I designed a custom racing layer inspired by F1 tracks, tailored specifically for the racing experience, offering an immersive and high-speed challenge.