Game & XR Developer

Hi, Im Muhammed Nafi Kirman. I'm here with all my passion.

About me

I am a dedicated and versatile game developer with a strong passion for creating engaging and innovative gaming experiences. I excel in collaborative team environments, bringing together technical proficiency, problem solving skills, and creativity in every project. With a keen eye for detail and a commitment to delivering high-quality results, I strive to push the boundaries of game development and interactive design. I am eager and adaptable when it comes to learning new technologies and applying them to projects.

MY SKILLS

• Project Management
• Team Player
•Collaborative  Working
• Level Design
• Unity 3d Mastery
• C# Programming Knowledge

HOBBIES AND INTERESTS

• Riding a motorcycle
• Scuba diving and freediving
• Developing and playing games

Experience

XR Game Developer | ADT Aviation and Defence Technologies

• I contributed to the development of an XR-based training simulation for the armed forces at ADT Aviation and Defence Technologies.

• During my time there, I worked on UDP and TCP communication systems, AI-powered enemy unit development, a dynamic map design system, and simulated full-body movements using PICO brand XR and Full Body Tracker devices.

• I also implemented direct command exchanges between the simulation and airsoft devices, along with developing various backend software.

• I was responsible for the setup and execution of these systems in the field.

• I developed a scene editor to allow security forces to design their own training environments.

• Thanks to the 'IA Bot' I developed, the response times and learning speed of the security forces using the simulation have improved.

Game Developer | Kuvars Edu

• I worked as a Unity developer on a globally acclaimed metaverse project (Ariva               Wonderland) for two years.

• I made non-multiplayer-compatible systems fully multiplayer-compatible.

• I worked on game design and programmed all character mechanics included in the       game.

• I connected the inventory system to PlayFab, making it dynamic.

• I integrated a PlayFab-based fuel system, which operates independently of the               inventory, into the vehicle mechanics.

• I implemented car racing mechanics and added a scoreboard system.

• I set up VR character mechanics for an immersive experience

• I developed and gamified VR interactions through coding and system design.

• I configured the Malbers Animal Controller, added an animator, and wrote                         multiplayer-compatible code for AI-driven animals.

• I worked for four years on 10+ projects. VR, AR, and XR development in Unity and         building the required system setup for events.

Photo Gallery