

About me
I am a dedicated and versatile game developer with a strong passion for creating engaging and innovative gaming experiences. I excel in collaborative team environments, bringing together technical proficiency, problem solving skills, and creativity in every project. With a keen eye for detail and a commitment to delivering high-quality results, I strive to push the boundaries of game development and interactive design. I am eager and adaptable when it comes to learning new technologies and applying them to projects.
MY SKILLS
• Project Management
• Team Player
•Collaborative Working
• Level Design
• Unity 3d Mastery
• C# Programming Knowledge
HOBBIES AND INTERESTS
• Riding a motorcycle
• Scuba diving and freediving
• Developing and playing games

Experience
XR Game Developer | ADT Aviation and Defence Technologies
• I contributed to the development of an XR-based training simulation for the armed forces at ADT Aviation and Defence Technologies.
• During my time there, I worked on UDP and TCP communication systems, AI-powered enemy unit development, a dynamic map design system, and simulated full-body movements using PICO brand XR and Full Body Tracker devices.
• I also implemented direct command exchanges between the simulation and airsoft devices, along with developing various backend software.
• I was responsible for the setup and execution of these systems in the field.
• I developed a scene editor to allow security forces to design their own training environments.
• Thanks to the 'IA Bot' I developed, the response times and learning speed of the security forces using the simulation have improved.

Game Developer | Kuvars Edu
• I worked as a Unity developer on a globally acclaimed metaverse project (Ariva Wonderland) for two years.
• I made non-multiplayer-compatible systems fully multiplayer-compatible.
• I worked on game design and programmed all character mechanics included in the game.
• I connected the inventory system to PlayFab, making it dynamic.
• I integrated a PlayFab-based fuel system, which operates independently of the inventory, into the vehicle mechanics.
• I implemented car racing mechanics and added a scoreboard system.
• I set up VR character mechanics for an immersive experience
• I developed and gamified VR interactions through coding and system design.
• I configured the Malbers Animal Controller, added an animator, and wrote multiplayer-compatible code for AI-driven animals.
• I worked for four years on 10+ projects. VR, AR, and XR development in Unity and building the required system setup for events.


Photo Gallery





